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      • Score and General Rules
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On this page
  • Crypto Token Objects
  • Combo
  • Bomb (Don't hit them)
  • Missed Objects (Don't let them fall)
  • Penalties (Avoid them)
  • Milestones
  • Anti Scammer Protection
  1. EXPLORE PAPPARICO
  2. Games

Score and General Rules

PreviousThe GameNextBullish Pools

Last updated 1 year ago

In this section, we are going to describe the score values by slicing the objects in the game, as well the general rules about score, accumulated score, penalties, etc.

Crypto Token Objects

As we already explained, the purpose of the game is to slice the objects in the air to score. The score is calculated as follows:

BTC = 20 points

ETH = 30 points

USDT = 40 points

CRO = 50 points

PPFT = 60 points

By slicing the crypto objects, these values are added to the score.

Combo

When hitting two or more objects at the same time, a bonus is added to the score:

  • 2X Combo = 20 points

  • 3x Combo = 60 points

  • 4x Combo = 120 points

  • 5X Combo = 200 points

  • 6X Combo = 300 points

Try not to hit the bombs, they're harmful to your score. By hitting a bomb, your score is subtracted from 10%.

Missed Objects (Don't let them fall)

If the user misses the objects thrown in the air (they fall and vanish from the screen), the score is deducted according to the object value:

Penalties (Avoid them)

Once the game starts, play till the end and do not close nor disable the window / tab of the browser. This is the first rule to avoid penalties.

If the user closes or disables the window / tab of the browser, the game will apply penalties and deduct all the missed objects from the accumulated score at a given moment. These penalties are calculated and applied at the end of the tournament.

The game has milestones and the user needs to pass through each of them.

Milestones

We already introduced them, now let's see the details. To understand how they work, an example is useful:

Given a tournament which has a duration of 1 minute. For this tournament there are 3 milestones (each of them takes place every 20 seconds). Let's simulate the user actions in a timeline:

Between 1 and 20 seconds:

At the second 20, the game will add the current Score to the Accumulated Score. So now we have Score = 83 pts and Accumulated Score = 83 pts

Between 20 and 40 seconds:

At the second 40, the game will add the current Score to the Accumulated Score. So now we have Score = 423 pts and Accumulated Score = 83 pts + 423 pts = 506 pts

Between 40 and 60 seconds:

At the end of the tournament, the game will consolidate the score of each user and, in this specific scenario, will deduct everything what the user missed between 45 and 60 seconds. Let's assume the user missed 250 pts during this period, the final user Accumulated Score will be:

506 pts - 250 pts of penalties = 256 pts

Based on this example, now it's clear how important not to miss any milestone.

Anti Scammer Protection

We all know that, in this crypto world, there are so many bad actors trying to scam something all the time. Being aware of that, we provided protections against them.

Imagine a user playing the tournament and tries to open another window in order to get double of score. The game detects such operations, closes the first window and, internally, marks the user as suspicious. If another attempt to do the same operation takes place, the user will be banned and will not be able to play tournaments anymore.

We also have many other technical security mechanisms, but it's out of scope of this document.

Bomb (Don't hit them)

Score - 10%

BTC = 20 points deducted

ETH = 30 points deducted

USDT = 40 points deducted

CRO = 50 points deducted

PPFT = 60 points deducted

-> User hits the 30 pts and then hits the 60 pts (score = 90 pts)

-> User hits the 30% deducted (90 pts - 30%, score = 63 pts)

-> User hits the 20 pts (63 pts + 20 pts = 83 pts)

-> User misses the 50 pts (83 pts - 50 pts = 33 pts)

-> User hits a 2X Combo 60 pts + 40 pts + 20 pts (33 pts + 60 pts + 40 pts + 20 pts = 153 pts)

-> User hits a 4X Combo 60 pts + 40 pts + 20 pts + 30 pts + 120 pts (153 pts + 270 pts = 423 pts)

-> User hits the 60 pts (score = 423 pts + 60 pts = 483 pts)

-> At the second 45, the user closes the game and does not go to the last milestone (the previous hit will be lost, because the game didn't record it)

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