# Prize distribution

<div align="left"><figure><img src="https://2387464372-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuGR7XteqrrzyWk6enAmc%2Fuploads%2FarurL0hDAeqbBPkQLTeK%2Fimage.png?alt=media&#x26;token=cea76990-771f-40e6-ba3d-b1a5ac3b2efb" alt=""><figcaption><p>Prize distribution</p></figcaption></figure> <figure><img src="https://2387464372-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FuGR7XteqrrzyWk6enAmc%2Fuploads%2Fr73x1qQfATlF9RE298NZ%2Fimage.png?alt=media&#x26;token=b45cda1b-9277-4baa-8bbb-7a35a3f37e39" alt=""><figcaption><p>Prize distribution (Continuation)</p></figcaption></figure></div>

We won't delve into the distribution calculations (it's not the scope of this document), but we'll summarize how it works:

Basically we divide the total prize pool in 3 groups. Assuming the total prize pool is P, we organize the group as follows:

* Group 1 = 50% of P
* Group 2 = 30% of P
* Group 3 = 20% of P

These percentages are not static and we may change them depending on the tournament.

After the groups division, we apply a Geometric Progression in order to generate the places paid. Each group has a different progression ratio (e.g. Group 1 ratio = 1.3, Group 2 ratio = 1.1, Group 3 ratio = 1.05). We believe this way we make a fair distribution.
